DXVK 2.6.1 Enhances Gaming Experience for Assassin’s Creed Origins and AMD Vega GPUs

DXVK 2.6.1 has been released, bringing enhancements for several games, including significant improvements for Assassin’s Creed Origins and support for AMD Vega GPUs. This latest version addresses issues that previously caused instability due to the use of sparse buffers, which were introduced in DXVK 2.6.

In addition to better performance on AMD Vega GPUs, the update also optimizes gameplay for Intel GPUs using Mesa’s Intel ANV Vulkan driver. Furthermore, it fixes a hanging issue with the RADV Vulkan driver on RDNA4 GPUs and resolves problems on NVIDIA GPUs for specific Unity Engine titles.

The release includes several other improvements: it offers a workaround for an RTSS bug that affected overlay rendering, enhances render pass efficiency for tiled GPUs, and addresses CPU-bound performance issues in Hitman 2.

Notably, user interface performance has been significantly improved in LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures. Various bug fixes, including a crash in Need For Speed: Most Wanted (2005), have also been implemented. The update resolves minor Vulkan validation errors and compatibility issues with very old CPUs while enhancing display mode handling for uncommon monitor setups.

For a complete overview of changes and to download DXVK 2.6.1, visit the project’s GitHub page. If you’re using DXVK from your distribution’s software repositories, you’ll have to wait for the new version to become available there.


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