DXVK 2.6 has been released, introducing exciting updates, including support for NVIDIA Reflex, aimed at enhancing gameplay in various D3D11 games such as God of War, Overwatch 2, and Quake Champions. This significant update also improves the Vulkan swapchain implementation and adds support for the ID3D11On12Device1
interop interface, enhancing the performance further.
The developers have noted a limitation with the new NVIDIA Reflex support, stating that it will not function in most Unreal Engine 4 games running in D3D11 mode due to the LatencySleep
function not being called. Therefore, for these games, switching to D3D12 is suggested.
DXVK 2.6 brings several enhancements to popular titles including Assassin’s Creed 3, Watch Dogs, Baldur’s Gate 3, Silent Hill 2, and many others. It also addresses various bugs and performance regressions introduced in the previous version, DXVK 2.5, such as memory allocation errors on unified memory systems and crashes affecting visual novels.
Other fixes include resolving race conditions during multi-threaded asset loading, issues with texture binding in certain games, and correcting the behavior of Vsync settings. For a complete list of changes and to download the latest version, users can visit the project’s GitHub page. Upgrades may require patience for those who installed DXVK via their distribution’s software repositories, as these improvements will take time to reflect there.